Mar 04, 2006, 08:22 PM // 20:22
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#1
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: Nymph O
Profession: R/Me
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Best Weapon For Trapper?
Hi everyone. I am new to trapping and read through most of the posts hear regarding trapping. (Very Helpfull)
I mainly pve and soon will be trying my hand at pvp.
My question is... What weapon should I be using as my main if I solo? I enjoy co-op pve and dont really want to be a puller...
Any suggestions would be great.
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Mar 04, 2006, 08:29 PM // 20:29
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#2
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Desert Nomad
Join Date: Nov 2005
Profession: N/
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Most trapping rangers use a basic max damage-max energy staff. Just make sure that the skill requirement is on the damage and not the energy.
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Mar 04, 2006, 08:35 PM // 20:35
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#3
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: Nymph O
Profession: R/Me
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Thanks, I will look for that.
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Mar 04, 2006, 08:57 PM // 20:57
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#4
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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u should use a staff definately... and have a bow to switch to if ur using Oath Shot {E}...
for PvE i recommend using the "Trapper Staff" :
and for PvP just go with any +15 energy staff
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Mar 04, 2006, 09:15 PM // 21:15
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#5
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Krytan Explorer
Join Date: Jan 2006
Location: United Kingdom - London, China - Hong Kong
Profession: R/
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I am currently using the new monk green staff, for its skin and the fact that its "new", before that, just a staff with +15 ENG.
But I also play a kind of trapper who uses posion together, so when I do that, I use a shadow bow (long bow) of posion which add 33% of the posion duration.
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Mar 04, 2006, 09:28 PM // 21:28
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#6
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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romeo... gah...
if ur gonna use a Green staff... atleast use one that will benefit u as a Trapper... something like Villnars Staff where it gives +5 ene and +30HP with 20% less Bleed Duration... don't go using a Prot Staff 20/20 with a Enchant mod...
and a Shadow Bow is not a Longbow... it's in the Hornbow class
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Mar 05, 2006, 12:17 AM // 00:17
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#7
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: GOE
Profession: R/Mo
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Val- Where do i get me one of those insightful staffs like that?
Collector?
gonz
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Mar 05, 2006, 12:51 AM // 00:51
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#8
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: Nymph O
Profession: R/Me
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I'm on the lookout for that "Trapper Staff".
Thanks alot
Update: Found it!
Last edited by NYMPH; Mar 05, 2006 at 01:17 AM // 01:17..
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Mar 05, 2006, 01:27 AM // 01:27
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#9
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Frost Gate Guardian
Join Date: Dec 2005
Guild: [WDS]
Profession: Mo/Me
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http://gw.gamewikis.org/wiki/Fires_in_the_East
The staff from the reward, attach an insightful head to it and you have 18 energy. You shouldn't be attacked as a trapper anyway so the conditional energy shouldnt matter.
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Mar 05, 2006, 05:52 AM // 05:52
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#10
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The Greatest
Join Date: Feb 2006
Profession: W/
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For trapping I use milius' pillar, +30 health and +15 energy.
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Mar 05, 2006, 07:19 AM // 07:19
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#11
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Krytan Explorer
Join Date: Jan 2006
Location: United Kingdom - London, China - Hong Kong
Profession: R/
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Quote:
Originally Posted by Valerius
romeo... gah...
if ur gonna use a Green staff... atleast use one that will benefit u as a Trapper... something like Villnars Staff where it gives +5 ene and +30HP with 20% less Bleed Duration... don't go using a Prot Staff 20/20 with a Enchant mod...
and a Shadow Bow is not a Longbow... it's in the Hornbow class
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No thanks. The green staff DOES gives me +15 ENG in total, anything more then that such as HP would be nice, but its not the end of the world without. Beside, I love its skin, so I am enjoying that asspect of the things.
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Mar 13, 2006, 06:26 PM // 18:26
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#12
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Ascalonian Squire
Join Date: Jul 2005
Location: Hawaii
Guild: Sixty Second Assassins
Profession: A/Rt
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Can anyone comfirm that Fires in the East is attainable. Is it class specific or are there quest that you must complete prior toCapt. Arne giving you the quest. I know I've done this quest before but know that I want it I can't seem to get it again.
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Mar 13, 2006, 07:17 PM // 19:17
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#13
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Mar 13, 2006, 07:51 PM // 19:51
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#14
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Lion's Arch Merchant
Join Date: Feb 2006
Location: SoCal
Guild: Gamerz United
Profession: Me/N
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nice, looks like i need to find one of those staffs, lol i dont have any char slots left to go back
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Mar 14, 2006, 02:06 AM // 02:06
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#15
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Ascalonian Squire
Join Date: Jul 2005
Location: Hawaii
Guild: Sixty Second Assassins
Profession: A/Rt
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Ah I see now. I went to the link before but failed to see the *requirements* the first time. /bonkself Thnx Valerius
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Mar 14, 2006, 11:02 PM // 23:02
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#16
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Krytan Explorer
Join Date: Apr 2005
Profession: R/
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I had quite a nice trapping setup:
IMAGE REMOVED
I say had because since "The Great Skill Balancing", Mantra of Resolve is no longer nearly as effective with Inspiration at 8. With the newly increased energy cost to avoid an interrupt, offensive trapping is much more of an energy strain.
Last edited by ZennZero; Feb 08, 2007 at 06:55 PM // 18:55..
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Mar 14, 2006, 11:18 PM // 23:18
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#17
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Site Contributor
Join Date: Sep 2005
Location: 38°16′ N 140°52′ E
Profession: Mo/Me
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Brohn's Staff for the +60 to health to offset the three superior runes (Vigor, Expertise-15, Wilderness Survival-16). Rarely run into energy problems while spamming traps.
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Mar 14, 2006, 11:56 PM // 23:56
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#18
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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I would like to point out that I don't think off hands with the halve skill recharge works on traps anymore. I think it works with spells only not traps or other skills. I noticed this when my old Rockmolder suddenly ceased to work like it did. Now you're much better off to just go with the extra energy provided by the Trap staff and if you need to lay them faster consider adding serpents quickness to your line up if you haven't already.
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Mar 15, 2006, 12:11 AM // 00:11
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#19
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Site Contributor
Join Date: Sep 2005
Location: 38°16′ N 140°52′ E
Profession: Mo/Me
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Quote:
Originally Posted by Str0b0
I would like to point out that I don't think off hands with the halve skill recharge works on traps anymore. I think it works with spells only not traps or other skills. I noticed this when my old Rockmolder suddenly ceased to work like it did. Now you're much better off to just go with the extra energy provided by the Trap staff and if you need to lay them faster consider adding serpents quickness to your line up if you haven't already.
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I'm fairly sure that it's always applied to spells only and that the only the wording was changed to clarify this.
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Mar 15, 2006, 12:15 AM // 00:15
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#20
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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I don't think so because people used to use the Old Rockmolder as an offhand for trapping all the time because it was a 1 in 5 to get the half recharge, And it used to work you could actually see the difference when you had QZ set up. I've also determined that the wording has nothing to do with functionality. Example Epidemic, reads Transfers all conditions and their durations from target foe to adjacent foes. It doesn't. It just spreads them. The original target still has all the conditions on them. I think this makes it a more useful skill anyway and I hope they don't read this and change it or if they do then change the wording to spreads instead of transfers and leave it as is.
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